cptn_tightpants: (Default)
1. Player Information
Name: Al
Username: [AIM] notrosesshadow [Email] notrosesshadow@gmail.com
Current characters in ToS: Martha Jones, Elphaba Thropp, Link
Reserve: Here

2. Canon Character Information
Name: Malcolm Reynolds, Mal, Captain Tightpants (though he might punch you for calling him that...)
PB: Nathan Fillion

Journal: [personal profile] cptn_tightpants
Age: Good Question: According to an information screen of him in Serentity, his birthday is September 20, 2468 which would make him 49 at the time of Firefly and Serenity. However, he does not look like he’s 49. The same screen misspells his name as Malcom, so there is some question as to whether the screen is correct and that maybe there was a number transposition making him born in 2486. If he were born in 2486, he would be 31, an age that looks much more appropriate to him onscreen. Thus, I will play him as age 31 based off this explanation.
Appearance: Mal is tall (around 6’1”) and relatively solidly built. Brown hair, blue eyes. His eyes can either hold a twinkle of merriment or a look of the deepest anger, hurt, and sorrow. It really depends on his mood. Because it is relevant to his entry point, he has a birthmark on the outer thigh of his right leg.
History: Here and here
Powers/Talents: Bilingual. Ace shot. Good in a brawl. Decent hand to hand combat... not quite so good with a sword. Able to make up plans on the spot... Great at kicking people through the engine intake of his ship. He's read a poem (try not to faint.) Excellent leader
Personality: Mal is a very complicated person. On the surface, he strikes one as a common thief. He does “jobs” regardless of the legality of them for money to keep his ship running and his crew fed. As one delves deeper into his character though, one cannot call Mal a bad person.

He clearly cares deeply for his ship and crew. In the episode “Out of Gas,” he sends his entire crew away on the shuttles while he works by himself to keep the ship in the sky. During the episode, we see flashbacks as he brings new crew members on board. He chose each person for a specific reason, and moreso, he refuses to let them die just because Serenity ain’t working. The last flashback is probably the most revealing though. A salesman tries to sell Mal a sturdy ship that’ll keep flying forever, but Mal is caught in a trance looking at another ship. A firefly class transport.

The ship itself is an important part of Mal’s character. The ship represents his freedom from the Anglo-Sino Alliance. We know he fought on the side of the independents in the War against Unification. We also know that during that time, he did believe in a god of some sort. And we know that at Serenity Valley, he unofficially became the leader of the entire army, only to watch as his army was slaughtered and the Alliance completely massacred the Independents. The Battle of Serenity broke the Independents and was the deciding battle in the war. This battle clearly meant a lot to Mal as he named his ship Serenity. Furthermore, in the whole series, we see that he has lost his belief in God. Mal also lost his faith in the people in charge that day and did everything in his power to avoid the government.

He flies to stay free, away from the Alliance’s prying eyes. He takes jobs where he can in order to keep flying. These jobs are sometime legal, sometimes not. However, we find that he does not just take any job. When he finds out the goods he steals for a man named Niska are actually medicine that will save the lives of downtrodden miners, he gives the cargo back, even at the risk of angering Niska.

Niska also illustrates how hard Mal can be. During an intense torture scene, Mal refused to break, instead cracking jokes at Niska even after he dies. In Serenity, he handles a particularly brutal fight against the Operative and somehow wins - even after taking some really bad hits. No matter how many times Mal gets knocked down, he keeps getting back up. He tells his soldiers that “When you can’t walk, you crawl. An’ when you can’t crawl, you find someone to carry you.” Never. Give. Up.

On a somewhat related note, he definitely believes in sticking up for oneself. Mal has no qualms about killing in self defence. Or if someone’s threatening his crew. As he tells Saffron, “When someone tries to kill you, you try and kill ‘em right back.” There is no need to let anyone walk all over you.

Mal cares deeply about the downtrodden. He routinely helps River and Simon Tam even though the siblings cause more grief for his ship than they seem to help. He even goes so far as to save them from burning at the stake when villagers on a planet kidnap them. Later, he includes River on a job, mostly because he knows he can use her abilities to his advantage. It is important to note that, after River and Simon leave the ship, Mal brings them back when she flips out in the bar in port. They aren't his responsibility anymore, yet Mal clearly must feel something in order to bring them back. He then works to figure out the mystery, though at this point, it's as much to bring down the Alliance as it is to help River.

Mal seems to struggle with his lack of belief. While he does devoutly deny the existence of a god, he seems relatively aimless. It’s as though when he lost his belief in God, he lost his belief in everything.

Furthermore, there is an emotional connection between Mal and Inara that he tends to dance around and ignore. He does recognize that it’s there, but he doesn’t seem to want to let her in, and argues with her most of the time they talk.

Why would your character be chosen? Mal is fiercely protective of those he cares about which suggests a deep sense of loyalty. He's also an excellent leader which could be helpful.

How much does your character know about nonhumans? Nothing. All nonhumans are legends. The closest things he has to a nonhuman in his world are the Reavers, and they are most definitely human.

Why this character: Mal is... my third character ever to play in a game. I follow a pattern usually... Martha comes in first, then Mal. Then some third person who changes with each game. But Mal is one of my consistent muses. He's such an enigma. Sometimes it's so easy to sympathize with him, and other times you just want to punch him in the nose for being so oblivious and idiotic. Whenever I do find my interest flagging with him, I can just pull up the show and make a weekend out of watching it and I have him back. Each time I re-watch the show, I peel back another layer to Mal that makes him that much more exciting to play. Also, I'm really excited to have a castmate...
AU Addendum:
Past Game History:

3. Original Character Information

4. Samples
Please either include a first-person entry that could be your character's first post on The Network, or a third-person prose or action spam sample that could be your character's reaction to arriving in Dagaz. For the other two samples, links to previous character examples are fine.
First-Person: OOC: Italics in Mandarin
So this ain't Alliance. Much as that'd comfort me slightly, they don't have this sorta tech. Sides... I'd be dead by now. But... becoming someone's mate? Is everyone against free will?
Third-Person: Saving Jack from raptors and fear
Third Sample: Forced to kiss Inara

Inventory:
Red shirt, brown pants with a stripe down the side, combat boots, holster (but no gun if I read correctly?), suspenders, brown army coat.

Found in the pockets of his coat:
- moving capture of the crew
- moving capture of just Inara
- an earring that clearly belongs to not him
- the odd coin or two that ain’t doing him any good

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January 2020

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